Ghost of Tsushima Dev: We're Achieving The Ambitious Goal of Making The World Move Around The Player

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Jason Connell, Art Director on Ghost of Tsushima, said the team had the ambitious goal of making anything in the world move around the player
Ghost of Tsushima Dev: We're Achieving The Ambitious Goal of Making The  World Move Around The Player
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Ghost of Tsushima Dev: We're Achieving The Ambitious Goal of Making The  World Move Around The Player
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Ghost of Tsushima Dev: We're Achieving The Ambitious Goal of Making The  World Move Around The Player
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